시험도 끝났는데 뭐하다 낙서조차 안한거지
엔지 후드티 참 이쁜데 왜 그리질 모테
i feel bad not posting much art also i havent really been drawing solly much so heres one commission i done for my bf of his solly loadout =w=
This is why I love Team Fortress 2
Updated beta map pl_cactuscanyon
* Redesign of the first half of stage 2. Blu team now pushes up the first hill * Removed the death pit in the first barn building of stage 1 * Ammo increased in stage 2 * Fixed Red building in the spawn room of stage 2
Updated beta map rd_asteroid
* Power Cores and Reactor Cores now add their point value to a team's score over time * Reduced the rate at which points can be stolen from 15 per second to 10 per second * Robots now heal 5 health per second to nearby friendly players
-The HUD has been reworked
* Inverted the layout to better represent the layout of the level * Added progress bars to represent each team's score *Potential point gains from stolen reactor cores are now visually represented on the score progress bars * Thief icon now moves across the score board relative to the thief's position in the level *Updated thief icon to represent both the color of the power core stolen and the color of the thief's team *Added new strings to the win panel that explain why the team won *Replaced the current "points being stolen" sound with a new sound *Added better collision hulls to robot models *Reworked robot skins to reduce similarity to the Ubercharged skin *Sentry guns no longer target Ubercharged robots
*Layout has been adjusted with the overall goal of improving visibility of teammates *Removed spawn teleporter *Reduced map size by removing the front lobby and cave sections *Added terrain paths on the sides of the mid bridge *Increased width of the mid bridge *Removed doors that locked when A and B robots were active *Robots have been rearranged: *A robots now roam the bridge above the water *B robots now roam around the floor in front of the vault *C robots now roam around the upper deck *Added more line of sight blockers to the water room to provide better cover during combat engagements *Reduced travel time for the water flanking route under the interior bridge *Added a drop down to enter the water room from the front door staging area *Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck *Increased width of vault corridors *Reworked vent route that leads to the vault, no longer need to crouch jump on exit *Moved left spawn exit forward to reduce effectiveness of spawn camping *Added a resupply cabinet to the right side spawn exit *Re-positioned health and ammo pickup locations *Added ramp collision to stairs *Changed setup time from 60 seconds to 40 seconds *Changed power reactor max return time from 90 seconds to 60 seconds *Fixed gap in the death pit that allowed players to survive
The Nuclear Pyro-Technique, a backpack for the TF2 Pyro. (Shut up, I think the pun is cute).
Serious Demoman..! I want to get familiar with demoman.. 흐켱간지..!
감기기가 스믈스믈 올라온다.. 약먹고 얼른 자야지..ㅠ_ㅠ.
Basically, this. I personally like simpler, darker themes. I loved the original as much as the next guy, but between admin changes, drama, lost documents, broken theme code and whatnot we decided to go with something new to help give the blog a new life along with the new management.
Also let it be known that anyone who has a problem with astronaut Pyro has a problem with me. 1v1 me not online.
Yeah there’s no doubt the old one had a lot of potential but unfortunately it was a quite a mess that really needed to be changed sooner. As to your point about the Whitney Houston link, she’s there.. you just have look a bit to find her. (look for a particular star on the theme) ;)