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Artists Spotlight

Bad Sanvich a masterpiece by TSWhiteST

9:27 pm 31 July 2014 posted by inesanity
8:37 pm 31 July 2014 posted by askmaiq

A parody picture I drew :)


A parody picture I drew :)



6:55 pm 31 July 2014 posted by bumbles27


Hey guys, it’s your weekend daddy here coming to you guys from some help! We are in DIRE need of submissions. I mean artwork, sfm videos, gmod porn, thoughtful posts on the socio-economic condition of tf2, and so on and so forth. 

Basically, please submit your Team Fortress 2 content! If it makes it through our gruelling submission cleansing process, you’ll see it on the blog at some point this weekend!

-IneKid, Weekend Admin

4:50 pm 31 July 2014 posted by inesanity

TF2 Update for 07/17/2014

  • Fixed a client crash related to particle effects
  • Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
  • Fixed the Festive Sapper not having a skin for the Blu team
  • Added a new startup music track from Expiration Date
  • Updated the Conga taunt to play sounds on the client instead of the server
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files

Map Changes!

  • Updated beta map pl_cactuscanyon

    * Redesign of the first half of stage 2. Blu team now pushes up the first hill 
    * Removed the death pit in the first barn building of stage 1
    * Ammo increased in stage 2
    * Fixed Red building in the spawn room of stage 2
  • Updated beta map rd_asteroid

    -Mode changes

    * Power Cores and Reactor Cores now add their point value to a team's score over time 
    * Reduced the rate at which points can be stolen from 15 per second to 10 per second 
    * Robots now heal 5 health per second to nearby friendly players 

    -The HUD has been reworked

     * Inverted the layout to better represent the layout of the level 
     * Added progress bars to represent each team's score 
     *Potential point gains from stolen reactor cores are now visually represented on the score progress bars 
     * Thief icon now moves across the score board relative to the thief's position in the level 
     *Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
     *Added new strings to the win panel that explain why the team won 
     *Replaced the current "points being stolen" sound with a new sound 
     *Added better collision hulls to robot models 
     *Reworked robot skins to reduce similarity to the Ubercharged skin 
     *Sentry guns no longer target Ubercharged robots

    -Map changes

    *Layout has been adjusted with the overall goal of improving visibility of teammates 
    *Removed spawn teleporter 
    *Reduced map size by removing the front lobby and cave sections 
    *Added terrain paths on the sides of the mid bridge 
    *Increased width of the mid bridge 
    *Removed doors that locked when A and B robots were active 
    *Robots have been rearranged:
        *A robots now roam the bridge above the water 
        *B robots now roam around the floor in front of the vault 
        *C robots now roam around the upper deck
    *Added more line of sight blockers to the water room to provide better cover during combat engagements 
    *Reduced travel time for the water flanking route under the interior bridge 
    *Added a drop down to enter the water room from the front door staging area 
    *Increased size of the glass room near C robots to provide flanking cover to use against sentries that are        placed at the corner of the upper deck 
    *Increased width of vault corridors 
    *Reworked vent route that leads to the vault, no longer need to crouch jump on exit 
    *Moved left spawn exit forward to reduce effectiveness of spawn camping 
    *Added a resupply cabinet to the right side spawn exit 
    *Re-positioned health and ammo pickup locations 
    *Added ramp collision to stairs 
    *Changed setup time from 60 seconds to 40 seconds 
    *Changed power reactor max return time from 90 seconds to 60 seconds 
    *Fixed gap in the death pit that allowed players to survive

Undocumented Changes:

  • Added a headset style to Greased Lightning.
  • Added paintability to Tournament Medal - Tumblr Vs Reddit (Season 2).
10:47 pm 17 July 2014 posted by inesanity

A Note About Tumblr vs Reddit Medals

As mentioned before in our original post regarding our medals, please wait for a week or so to get your participant medal. As it stands we’re quite short-staffed so while it’s a pretty simple process it’s also quite tedious. I think I’ve gotten half-way through and should be finished by tomorrow. Just be a bit patient friends you’ll get your lovely medals soon enough.


My first frag video! Enjoy this collection of clips taken from various Tumblr vs Reddit show matches.

- Froggoid

6:05 pm 10 July 2014 posted by cullengray


The medals for season 2 of Tumblr vs Reddit just made it into the most recent patch of TF2! And holy bread teleporting jesus they look beautiful

Important things to note are that we will be sending medals to winners throughout the week. If some get them sooner than others please don’t fret! Just chill out and you’ll have your shiny and paintable (after the next patch that is) medal! 

Anyway that’s all for now! Have a beautiful morning, day, or night folks! 


7:50 pm 8 July 2014 posted by captainoppa