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TF2 Update for 07/17/2014

  • Fixed a client crash related to particle effects
  • Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
  • Fixed the Festive Sapper not having a skin for the Blu team
  • Added a new startup music track from Expiration Date
  • Updated the Conga taunt to play sounds on the client instead of the server
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files

Map Changes!

  • Updated beta map pl_cactuscanyon

    * Redesign of the first half of stage 2. Blu team now pushes up the first hill 
    * Removed the death pit in the first barn building of stage 1
    * Ammo increased in stage 2
    * Fixed Red building in the spawn room of stage 2
  • Updated beta map rd_asteroid

    -Mode changes

    * Power Cores and Reactor Cores now add their point value to a team's score over time 
    * Reduced the rate at which points can be stolen from 15 per second to 10 per second 
    * Robots now heal 5 health per second to nearby friendly players 

    -The HUD has been reworked

     * Inverted the layout to better represent the layout of the level 
     * Added progress bars to represent each team's score 
     *Potential point gains from stolen reactor cores are now visually represented on the score progress bars 
     * Thief icon now moves across the score board relative to the thief's position in the level 
     *Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
     *Added new strings to the win panel that explain why the team won 
     *Replaced the current "points being stolen" sound with a new sound 
     *Added better collision hulls to robot models 
     *Reworked robot skins to reduce similarity to the Ubercharged skin 
     *Sentry guns no longer target Ubercharged robots

    -Map changes

    *Layout has been adjusted with the overall goal of improving visibility of teammates 
    *Removed spawn teleporter 
    *Reduced map size by removing the front lobby and cave sections 
    *Added terrain paths on the sides of the mid bridge 
    *Increased width of the mid bridge 
    *Removed doors that locked when A and B robots were active 
    *Robots have been rearranged:
        *A robots now roam the bridge above the water 
        *B robots now roam around the floor in front of the vault 
        *C robots now roam around the upper deck
    *Added more line of sight blockers to the water room to provide better cover during combat engagements 
    *Reduced travel time for the water flanking route under the interior bridge 
    *Added a drop down to enter the water room from the front door staging area 
    *Increased size of the glass room near C robots to provide flanking cover to use against sentries that are        placed at the corner of the upper deck 
    *Increased width of vault corridors 
    *Reworked vent route that leads to the vault, no longer need to crouch jump on exit 
    *Moved left spawn exit forward to reduce effectiveness of spawn camping 
    *Added a resupply cabinet to the right side spawn exit 
    *Re-positioned health and ammo pickup locations 
    *Added ramp collision to stairs 
    *Changed setup time from 60 seconds to 40 seconds 
    *Changed power reactor max return time from 90 seconds to 60 seconds 
    *Fixed gap in the death pit that allowed players to survive

Undocumented Changes:

  • Added a headset style to Greased Lightning.
  • Added paintability to Tournament Medal - Tumblr Vs Reddit (Season 2).
10:47 pm 17 July 2014 posted by inesanity

A Note About Tumblr vs Reddit Medals

As mentioned before in our original post regarding our medals, please wait for a week or so to get your participant medal. As it stands we’re quite short-staffed so while it’s a pretty simple process it’s also quite tedious. I think I’ve gotten half-way through and should be finished by tomorrow. Just be a bit patient friends you’ll get your lovely medals soon enough.


My first frag video! Enjoy this collection of clips taken from various Tumblr vs Reddit show matches.

- Froggoid

6:05 pm 10 July 2014 posted by cullengray

Tumblr vs Reddit Allstars is go!

All right, here we go again! At 5pm EST (10pm GMT) Tumblr and Reddit will go head to head one last time this season in the All-Star match, which will bring together players from the first season to face each other again!

You can catch the stream and cheer tumblr on over on BlackOutGamingTV’s Twitch. See you there!

3:50 pm 28 June 2014 posted by hellbrows

The Highlander Open: Promotional Video

Here it is folks after a great collaboration with Emily, we’ve finally released the official promo for the Highlander Open. Please make sure you check her out as she’s absolutely gifted in her animation abilities. You can find her over here:

1:51 pm 23 June 2014 posted by queeniepkc

You’ve heard of conga lines, right?


You’ve heard of conga lines, right?




June 20, 2014 Update

Team Fortress 2 Update Released

  • Fixed a client crash related to the B.A.S.E. Jumper
  • Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
  • Fixed The Classic scope not being drawn correctly in DirectX 8
  • Fixed the Tide Turner and Chargin’ Targe doing impact damage at any range
  • Fixed the Tide Turner refilling the Charge meter on any decapitation
  • Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine
  • Fixed Lugermorph animations
6:42 pm 20 June 2014 posted by inesanity

So is everyone enjoying the Bread Update, I mean uh,  Conga Line Commotion, dammit. The  Love and War Update! That’s it. Everyone having a blast with the new B.A.S.E. Jumper? How about the Tide Turner? And let’s not forget the loveable Snack Att- OH SWEET JESUS GET IT AWAY. THAT’S HORRIFYING. IS THAT WHAT THIS UPDATE IS ALL ABOUT? No wonder everyone is in a huff about people doing nothing but dancing, we should be killing the off the self aware beauty mark menace! 

In other news, tomorrow is a big day for us here at FYTF2. That’s right, it’s June 21st, otherwise known as, World Hydrography Day (I’m not making this shit up). To celebrate this most, uh… excellent of celebrations, we here at FYTF2 have schedule our European match of Tumblr vs Reddit for the very same day! Oh, and some Oceania stuff is going on too, but that all happens on Teachers’ Day… in El Salvador! And to boot, we’ve got another set of wonderful prizes to give away for both days! How fantastic is that?!

The same rules as our North American Giveaway count here, we’ll have a super duper secret squad code released during the break between games 1 and 2, and the first person to tweet the super duper secret squad code to our official twitter will win a BRAND NEW CAR a special prize, so be sure to be tuned into eXtv at 7:00 PM CEST on Saturday for EU and 7:00 PM AEST on Sunday for AU/Oceania.

Our exciting gifts for EU include a BLACK element mouse, a mouse capable of 6500 so you can score all the nice juicy head shots you so dearly love, a CRONOS gaming headset, which is perfect for your PC gaming, but also hooks up to most mobile devices, and TWO Dasher mouse pads, a surface smoother than the Scout trying to pick up Miss Pauling, which is a pretty terrible comparison but come on.

For our AU Sunday we’ve got the Poseidon Z Keyboard and the Dracco Captain headset making a STELLAR COMEBACK, ROUND OF APPALUASE FOR DRACCO AND POSEIDON. These amazing prizes are donated by Thermaltake and are all available on their esports merchandise store. Give them a like on Facebook and a hearty “thank you” from the FYTF2 Community!

6:17 pm 20 June 2014 posted by inesanity

Team Fortress 2 Update Released

June 18, 2014 - TF2 Team

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: 

  • Love & War Update
    • Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
    • Partner Taunts can now be performed with the opposing team
    • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
      • Taunts are no longer equipped in the Action Slot
      • Pressing the Taunt key in game now brings up the new Taunt Selection menu
      • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  • Mann Co. Store
    • Added 15 new taunts and a taunt bundle
    • Added 5 new weapons and a weapon bundle
    • Added 44 new cosmetics and a cosmetic bundle
    • Added “Taunt” category into the store
    • Added Mann Co. Stockpile Crate Key
    • The “Hats” and “Misc” categories have been merged into “Cosmetics”
  • Items
    • Added the Mann Co. Stockpile Crate to the droplist
      • Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
    • Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
    • Updated Mann Co. Crates to display which Unusual Series they can potentially output
    • Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
    • Added crafting recipes for newly added weapons
    • Added Killstreak Kits to MvM for newly added weapons
    • Added OzFortress Season 11 tournament medals
  • Weapon changes and updates
    • With The Hitman’s Heatmaker, pressing ‘reload’ now activates focus when it is full
    • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    • The Bushwacka can no longer randomly crit
    • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    • Updated Loch-n-Load reload animation
    • Sentry bullets are now affected by damage falloff outside of sentry scan range
    • Sentry bullet damage has been changed so it calculates damage based on the sentry’s position, not the Engineer’s
  • Misc Changes
    • Updated the Halloween holiday to automatically be enabled when the server runs an _event map
    • Added a check to prevent achievement announcement spam
    • Converted several weapon models to use the c_models system
    • Updated the localization files
  • Bug Fixes
    • Fixed an exploit where charging Demoman could turn more than allowed
    • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    • Fixed The Director’s Vision taunt not playing both variations for the Pyro
    • Fixed the Pyro’s spell audio not sounding like the rest of the Pyro’s audio
    • Fixed a bug that would sometimes cause items to unequip themselves
    • Fixed a dedicated server crash related to using ‘mp_forcecamera 0’ with one player on the server
    • Fixed a regression with the trigger_gravity entity not correctly applying its settings
    • Fixed another exploit where Engineer buildings could build up a large amount of health
    • Fixed a server performance issue related to the item_teamflag entity
    • Fixed the itemtest command
      • Fixed cosmetics shared between multiple classes not rendering correctly
      • Updated the cosmetic item list to sort by name
  • Map Fixes
    • Updated cp_granary
      • Removed collision from lights and small props protruding from walls
      • Fixed collision on fences
      • Fixed the tire props near Blu’s forward spawn so players may no longer jump up to the spawn door platform
      • Fixed players shooting through gaps around forward spawn doors
      • Fixed door protruding through roof on Red’s forward spawn
      • Fixed a collision bug that gave players access to the roof above Red’s spawn door
      • Prevented players from building inside spawn room doors
      • Adjusted area portals to improve rendering and performance
    • Updated koth_harvest_final
      • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
      • Small performance increase through prop fade adjustments
      • Players can no longer build inside spawn doors
    • Updated pl_upward
      • Fixed physics debris triggering the payload cart’s finale explosion
8:37 pm 18 June 2014 posted by inesanity