Updated beta map pl_cactuscanyon
* Redesign of the first half of stage 2. Blu team now pushes up the first hill * Removed the death pit in the first barn building of stage 1 * Ammo increased in stage 2 * Fixed Red building in the spawn room of stage 2
Updated beta map rd_asteroid
* Power Cores and Reactor Cores now add their point value to a team's score over time * Reduced the rate at which points can be stolen from 15 per second to 10 per second * Robots now heal 5 health per second to nearby friendly players
-The HUD has been reworked
* Inverted the layout to better represent the layout of the level * Added progress bars to represent each team's score *Potential point gains from stolen reactor cores are now visually represented on the score progress bars * Thief icon now moves across the score board relative to the thief's position in the level *Updated thief icon to represent both the color of the power core stolen and the color of the thief's team *Added new strings to the win panel that explain why the team won *Replaced the current "points being stolen" sound with a new sound *Added better collision hulls to robot models *Reworked robot skins to reduce similarity to the Ubercharged skin *Sentry guns no longer target Ubercharged robots
*Layout has been adjusted with the overall goal of improving visibility of teammates *Removed spawn teleporter *Reduced map size by removing the front lobby and cave sections *Added terrain paths on the sides of the mid bridge *Increased width of the mid bridge *Removed doors that locked when A and B robots were active *Robots have been rearranged: *A robots now roam the bridge above the water *B robots now roam around the floor in front of the vault *C robots now roam around the upper deck *Added more line of sight blockers to the water room to provide better cover during combat engagements *Reduced travel time for the water flanking route under the interior bridge *Added a drop down to enter the water room from the front door staging area *Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck *Increased width of vault corridors *Reworked vent route that leads to the vault, no longer need to crouch jump on exit *Moved left spawn exit forward to reduce effectiveness of spawn camping *Added a resupply cabinet to the right side spawn exit *Re-positioned health and ammo pickup locations *Added ramp collision to stairs *Changed setup time from 60 seconds to 40 seconds *Changed power reactor max return time from 90 seconds to 60 seconds *Fixed gap in the death pit that allowed players to survive
As mentioned before in our original post regarding our medals, please wait for a week or so to get your participant medal. As it stands we’re quite short-staffed so while it’s a pretty simple process it’s also quite tedious. I think I’ve gotten half-way through and should be finished by tomorrow. Just be a bit patient friends you’ll get your lovely medals soon enough.
My first frag video! Enjoy this collection of clips taken from various Tumblr vs Reddit show matches.
All right, here we go again! At 5pm EST (10pm GMT) Tumblr and Reddit will go head to head one last time this season in the All-Star match, which will bring together players from the first season to face each other again!
You can catch the stream and cheer tumblr on over on BlackOutGamingTV’s Twitch. See you there!
The Highlander Open: Promotional Video
Here it is folks after a great collaboration with Emily, we’ve finally released the official promo for the Highlander Open. Please make sure you check her out as she’s absolutely gifted in her animation abilities. You can find her over here:
You’ve heard of conga lines, right?
How about a CONGA TOWER? BAHAHA
I’M NOT ENTIRELY SURE WHAT’S GOING ON HERE, BUT I APPROVE. A+ UPDATE 10/10 WOULD TF THE 2 AGAIN.
So is everyone enjoying the
Bread Update, I mean uh, Conga Line Commotion, dammit. The Love and War Update! That’s it. Everyone having a blast with the new B.A.S.E. Jumper? How about the Tide Turner? And let’s not forget the loveable Snack Att- OH SWEET JESUS GET IT AWAY. THAT’S HORRIFYING. IS THAT WHAT THIS UPDATE IS ALL ABOUT? No wonder everyone is in a huff about people doing nothing but dancing, we should be killing the off the self aware beauty mark menace!
In other news, tomorrow is a big day for us here at FYTF2. That’s right, it’s June 21st, otherwise known as, World Hydrography Day (I’m not making this shit up). To celebrate this most, uh… excellent of celebrations, we here at FYTF2 have schedule our European match of Tumblr vs Reddit for the very same day! Oh, and some Oceania stuff is going on too, but that all happens on Teachers’ Day… in El Salvador! And to boot, we’ve got another set of wonderful prizes to give away for both days! How fantastic is that?!
The same rules as our North American Giveaway count here, we’ll have a super duper secret squad code released during the break between games 1 and 2, and the first person to tweet the super duper secret squad code to our official twitter will win a
BRAND NEW CAR a special prize, so be sure to be tuned into eXtv at 7:00 PM CEST on Saturday for EU and 7:00 PM AEST on Sunday for AU/Oceania.
Our exciting gifts for EU include a BLACK element mouse, a mouse capable of 6500 so you can score all the nice juicy head shots you so dearly love, a CRONOS gaming headset, which is perfect for your PC gaming, but also hooks up to most mobile devices, and TWO Dasher mouse pads, a surface smoother than the Scout trying to pick up Miss Pauling, which is a pretty terrible comparison but come on.
For our AU Sunday we’ve got the Poseidon Z Keyboard and the Dracco Captain headset making a STELLAR COMEBACK, ROUND OF APPALUASE FOR DRACCO AND POSEIDON. These amazing prizes are donated by Thermaltake and are all available on their esports merchandise store. Give them a like on Facebook and a hearty “thank you” from the FYTF2 Community!
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: